Thomas, Eva and Christopher in INFECT concept artwork
ONLINE PvPvE SURVIVAL SHOOTER

EVERY SUPPLY RUN
COULD BE YOUR LAST.

Scavenge for supplies. Face zombies and rival survivors.
Bring your valuables back to the Safe Zone. How much will you risk?

Wishlist on Steam ↗Explore the game ↓

In development · Coming soon · Concept artwork

SCAVENGE · RISK · SURVIVEPvPvE / OPEN WORLDBY PROMKANYA STUDIO
01 / THE SURVIVAL LOOP

YOUR LOOT MATTERS
WHEN YOU MAKE IT BACK.

Every time you leave safety, you choose what to carry, how much to risk, and when to return.

01

Prepare

Pack weapons, ammunition, food, and medicine before leaving the Safe Zone. Leave room for what you hope to find.

Pack extra supplies, or leave space for more loot?

02

Scavenge

Search abandoned areas for weapons, food, and medicine. Backpack space and weight are limited. You cannot bring everything back.

Is this find worth its weight and the space it takes?

03

Survive

Zombies are only part of the threat. Other survivors may become allies, or they may want everything in your backpack.

Fight, cooperate, or retreat with what you have?

04

Return

Return to the Safe Zone to store your haul, sell unwanted items, and prepare for your next trip.

Head back now, or risk a little more?

02 / THE RISKS YOU CHOOSE

THE MORE YOU FIND, THE MORE YOU RISK.

INFECT connects combat, scavenging, and the journey home. The stakes rise with everything you carry.

01 / PvPvE

EVERY ENCOUNTER IS A CHOICE.

Another survivor might cooperate or fight for your haul. The sound of combat can reveal your position to other players.

02 / LOADOUT

YOUR BACKPACK SHAPES THE RUN.

Weigh food, medicine, and ammunition against what you find. Limited capacity and carry weight give every pickup a consequence.

03 / PREPARATION

SURVIVAL STARTS BEFORE THE FIGHT.

Manage hunger, thirst, health, and stamina. Food takes time to digest and water takes time to hydrate you. Prepare before a crisis begins.

Gameplay descriptions based on the Steam store page ↗

03 / BEYOND THE SAFE ZONE

BEYOND SAFETY, EVERY ROUTE IS A RISK.

Abandoned settlements, woodland routes, and high-risk areas. Every stage asks whether to push further or bring your finds back to the Safe Zone.

Explore the journey below ↓

Environment direction is in development. Illustrations are concept art.

01 / THE SURVIVAL JOURNEY

FROM SAFETY TO YOUR NEXT DECISION.

These are environment types that describe the world direction, not official map names or a mandatory route. Details are in development.

01
PREPARE BEFORE THE RUN

Safe Zone

Choose what to carry, organize your supplies, and decide what this run is for. Returning with your finds prepares you for the next trip.

Are you ready to head out?

02
SUPPLIES BEYOND THE NEXT CORNER

Abandoned settlements

Buildings and streets offer places to search and corners to watch. The town-design direction emphasizes climbing routes, cover, and route choices when encountering other players.

Search another building, or avoid signs of other survivors?

03
QUIET DOES NOT MEAN SAFE

Woodland routes

Woodland represents the travel between destinations in this evolving world direction. Consider a detour to avoid an encounter, or a shorter route to conserve supplies for the return.

The shortest route, or the one you can read more clearly?

04
KNOW WHEN TO TURN BACK

High-risk areas

The far end of a run asks whether to push further or turn back. Specific location concepts such as mines remain under consideration. Threats and rewards will follow confirmed game design.

Is what you hope to find worth what you already carry?

Illustrations are concept art. Environment direction may change during development.

↶ THE RUN IS NOT OVER UNTIL YOU RETURN.
02 / OTHER SURVIVORS

YOU CAN READ THE ROUTE. NOT EVERY INTENTION.

Other players may cooperate, pass you by, or fight for what you found. Choosing whom to trust is part of survival.

COOPERATEKEEP YOUR DISTANCEDEFEND YOURSELF

This section describes player encounters. It does not announce AI factions or a named faction roster.

04 / BEFORE YOU HEAD OUT

FOLLOW THE GAME AS IT DEVELOPS.

COMING SOON TO EARLY ACCESS
Is the game available yet?

Steam lists the game as Coming soon, with no announced release date. Wishlist it for notifications when it becomes available.

Why Early Access?

The team plans to use player feedback to refine AI, weapon mechanics, balance, and server stability, while continuing to develop content and performance.

How long is Early Access planned to last?

The Steam page describes an approximate 12-month plan, subject to development progress and feedback. This is not a guaranteed full-release date.

Where can I follow updates or share feedback?

INFECT Steam Community ↗ · promkanyastudio@gmail.com

Check the latest status and details on Steam ↗
PC / WINDOWS

PREPARE YOUR PC.

Minimum

OS
Windows 10/11 (64-bit)
CPU
Intel Core i5-8400 / AMD Ryzen 5 2600
RAM
16 GB
GPU
NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700
DirectX
11
Network
Broadband internet
Storage
30 GB

Recommended

OS
Windows 10/11 (64-bit)
CPU
Intel Core i7-10700K / AMD Ryzen 7 5800X
RAM
32 GB
GPU
NVIDIA RTX 3070 / AMD Radeon RX 6800 XT
DirectX
11
Network
Broadband internet
Storage
30 GB

Based on the Steam page checked on 23 October 2026. Requirements may change during development. View source ↗

PROMKANYA STUDIO

LET’S BUILD THE NEXT CHAPTER.

For press, creators, publishing, and partnerships, contact the team directly.

promkanyastudio@gmail.com ↗

Patiphan Srisawat · CEO

YOUR NEXT RUN STARTS HERE

WHAT WILL YOU RISK TO BRING IT BACK?

Wishlist INFECT: The Last Stand to be notified when the game becomes available.

Wishlist on Steam ↗